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[Official Thread] Burn Range

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Germ
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PostPosted: Sat Dec 26, 2009 2:53 pm    Post subject: Reply with quote

Anything new for burn range? Question
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YrdBrd420
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Location: Portsmouth, VA

PostPosted: Wed Dec 30, 2009 8:19 am    Post subject: Reply with quote

2 Goblin Cohort
2 Mogg Conscripts
4 Goblin Sledder
4 Mogg Raider
4 Goblin Bushwhacker
4 Mogg War Marshal
4 Mogg Flunkies
4 Dragon Fodder
4 Giantbaiting
4 Lightning Bolt
4 Chain Lightning
3 Fireblast
17 Mountain

Ranths list with a few number tweaks.
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force_of_will
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PostPosted: Wed Dec 30, 2009 3:16 pm    Post subject: Reply with quote

nice.. but this thread is for burn range... not goblins.
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truculence
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Joined: 31 Dec 2009
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PostPosted: Thu Dec 31, 2009 12:53 am    Post subject: Reply with quote

This is my current list. Slots are still changing with this being my main playtesting deck atm.

4 Mogg Fanatic
4 Mogg War Marshal
4 Keldon Marauders
4 Inner-Flame Acolyte
3 Goblin Bushwhacker
3 Martyr of Ashes
4 Dragon Fodder
4 Giant Baiting
4 Lightning Bolt
4 Incinerate
2 Fireblast
20 Mountain

SB
4 Gorilla Shaman
4 Pyroblast
3 Flaring Pain
3 Seismic Shudder
1 Martyr of Ashes

First post here. Just jumped into the format about a month ago.
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YrdBrd420
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Joined: 18 May 2009
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Location: Portsmouth, VA

PostPosted: Thu Dec 31, 2009 10:54 am    Post subject: Reply with quote

force_of_will wrote:
nice.. but this thread is for burn range... not goblins.
I understand this isnt the typical 20-20-20 Burn Range list (the numbers and curve are right in line with Burn Range if not exact). Its also not what I think of as a strictly "Goblins" list. By using a Goblin shell, you have access to much better creature options while still retaining the reach of burn. Sledder/Raider + all Goblins helps you fight Tendrils which is huge for this style of deck. War Marshal/Dragon Fodder give you virtual card advantage not normally found in Burn Range. The token producers along with Giantbaiting gives you a huge "Ooops, 8 to your face" factor as well.
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Germ
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PostPosted: Thu Dec 31, 2009 10:29 pm    Post subject: Reply with quote

YrdBrd420 wrote:
force_of_will wrote:
nice.. but this thread is for burn range... not goblins.
I understand this isnt the typical 20-20-20 Burn Range list (the numbers and curve are right in line with Burn Range if not exact). Its also not what I think of as a strictly "Goblins" list. By using a Goblin shell, you have access to much better creature options while still retaining the reach of burn. Sledder/Raider + all Goblins helps you fight Tendrils which is huge for this style of deck. War Marshal/Dragon Fodder give you virtual card advantage not normally found in Burn Range. The token producers along with Giantbaiting gives you a huge "Ooops, 8 to your face" factor as well.


YrdBrd420, I have a goblin deck thats very simliar to your own and a burn range deck (based off of one of Boin's builds, with stuff i had laying around), neither deck feels like the other, even though both are mono red and use burn. Both decks play differently even though they basically want to do the same thing (finish off the opponent quickly).
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Ranth
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Joined: 21 Jul 2008
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PostPosted: Fri Jan 01, 2010 10:33 am    Post subject: Reply with quote

My newest take on the deck-

4 Goblin Bushwhacker
4 Goblin Sledder
4 Drooling Ogre
4 Mogg Raider
4 Mogg War Marshal
2 Goblin Cohort
2 Mogg Conscripts
4 Chain Lightning
4 Dragon Fodder
4 Giantbaiting
4 Lightning Bolt
2 Fireblast
15 Mountain
3 Teetering Peaks
--------------------------
side
4 Pyroblast
4 Sparksmith
1 Seismic Shudder
4 Flash Of defiance
2 Flaring Pain

Flash has been a brutal beating vs anything green or white Also never underestimate the value of 8 to the face t3
As has been pointed out the reason this is more burn range then goblins is because unlike goblins im not trying to overwhelm the board as much as im trying to win via my reach and people's preconceived notions of goblins so Both baiting and fireblast tend to hit them out of nowhere when they least expect it.


Last edited by Ranth on Fri Jan 01, 2010 10:36 am; edited 1 time in total
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YrdBrd420
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PostPosted: Fri Jan 01, 2010 10:36 am    Post subject: Reply with quote

Ranth wrote:
My newest take on the deck-

4 Goblin Bushwhacker
4 Goblin Sledder
4 Drooling Ogre
4 Mogg Raider
4 Mogg War Marshal
2 Goblin Cohort
2 Mogg Conscripts
4 Chain Lightning
4 Dragon Fodder
4 Giantbaiting
4 Lightning Bolt
2 Fireblast
15 Mountain
3 Teetering Peaks
--------------------------
side
4 Pyroblast
4 Sparksmith
1 Seismic Shudder
4 Flash Of defiance
2 Flaring Pain

Flash has been a brutal beating vs anything green or white Also never underestimate the value of 8 to the face t3

How has Drooling Ogre been working in place of Flunkies? Are enough artifacts played to make a difference?
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Ranth
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PostPosted: Fri Jan 01, 2010 10:39 am    Post subject: Reply with quote

to be honest the only time i've regretted having ogre down was when a MBC player got slick and sided in golems to steal him other then that i REALLY like the fact that the 3/3 HAS to be answered now rather then eh i'll just kill everything else and watch him chill. Infact when I play my MBCu deck flunkies has been the exact reason i've won on more then one occasion.
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YrdBrd420
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PostPosted: Fri Jan 01, 2010 12:04 pm    Post subject: Reply with quote

Ranth wrote:
to be honest the only time i've regretted having ogre down was when a MBC player got slick and sided in golems to steal him other then that i REALLY like the fact that the 3/3 HAS to be answered now rather then eh i'll just kill everything else and watch him chill. Infact when I play my MBCu deck flunkies has been the exact reason i've won on more then one occasion.

Right on. Mayhaps its time for them to go into my maindeck as well.
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Ranth
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PostPosted: Fri Jan 01, 2010 12:13 pm    Post subject: Reply with quote

just remember to be careful vs WW with them. Since we KNOW WW runs x4 golem
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inneutral
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PostPosted: Fri Jan 01, 2010 8:39 pm    Post subject: Reply with quote

Edit: I am full of misinformation lately.

Last edited by inneutral on Tue Jan 05, 2010 5:30 pm; edited 1 time in total
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Pandraz
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Joined: 26 Dec 2009
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PostPosted: Tue Jan 05, 2010 8:44 am    Post subject: Reply with quote

inneutral wrote:
Great Furnaces seem like the best bet for protecting the Drooling Ogres. Perhaps test to see how often they (combined w teetering peaks) shut down your Fireblasts.


Drooling Ogre responds to artifact spells, and Great Furnace is not a spell.

My list is more of a Red Deck Wins-type of list, but I will post it anyway:

16 Mountain
4 Terramorphic Expanse
4 Teetering Peaks

4 Mogg Fanatic
4 Goblin Skycutter
4 Plated Geopede
4 Gathan Raiders

4 Firebolt
4 Lightning Bolt
4 Seal of Fire
4 Molten Rain
4 Fireblast

Sideboard:
1 Flame Jab
4 Martyr of Ashes
4 Pyroblast
2 Rolling Thunder
4 Zektar Shrine Expedition

The cards I am considering for the maindeck are Lava Darts and Burst Lightnings. For the SB, those Rolling Thunders should be Smash to Smithereens. Still a work in progress.

I like Skycutter since it deals with several different creatures, be it Blind Hunter or Mulldrifter. I might also test Electrostatic Bolt, as it deals with Spire Golems cheaply. Not sold on Raiders yet, might move Expedition main.
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YrdBrd420
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Joined: 18 May 2009
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PostPosted: Tue Jan 05, 2010 2:48 pm    Post subject: Reply with quote

Pandraz wrote:
inneutral wrote:
Great Furnaces seem like the best bet for protecting the Drooling Ogres. Perhaps test to see how often they (combined w teetering peaks) shut down your Fireblasts.


Drooling Ogre responds to artifact spells, and Great Furnace is not a spell.

My list is more of a Red Deck Wins-type of list, but I will post it anyway:

16 Mountain
4 Terramorphic Expanse
4 Teetering Peaks

4 Mogg Fanatic
4 Goblin Skycutter
4 Plated Geopede
4 Gathan Raiders

4 Firebolt
4 Lightning Bolt
4 Seal of Fire
4 Molten Rain
4 Fireblast

Sideboard:
1 Flame Jab
4 Martyr of Ashes
4 Pyroblast
2 Rolling Thunder
4 Zektar Shrine Expedition

The cards I am considering for the maindeck are Lava Darts and Burst Lightnings. For the SB, those Rolling Thunders should be Smash to Smithereens. Still a work in progress.

I like Skycutter since it deals with several different creatures, be it Blind Hunter or Mulldrifter. I might also test Electrostatic Bolt, as it deals with Spire Golems cheaply. Not sold on Raiders yet, might move Expedition main.

How well do 4 Fireblast work with flashing back Firebolt and/or kicking Burst Lightning?
Molten Rain seems a lil out of place maindeck.
From experience, Raiders are awesome. 3/3 for 3 manna thats turns into a 5/5 when your hand is empty, which it will be.
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sroush77
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Joined: 06 Jan 2009
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PostPosted: Wed Jan 06, 2010 7:56 am    Post subject: Reply with quote

YrdBrd420 wrote:
How well do 4 Fireblast work with flashing back Firebolt and/or kicking Burst Lightning?


I would think that Fireblast works just fine with those cards. I think if you're sac'ing 2 mountains before you've had a chance to get full value out of the above cards you are either:

1. You're going to die if you don't do it or need to remove some game breaking creature (Rush/Myr Enforcer)
or
2. You're not very good and maybe should switch decks.


I can't ever see sac'ing 2 mountains to bring my opponent down to 8 or 4 leaving myself with 1 to 3 lands. Obviously there are cases playing against counterspells them tapped out you with lethal on the table... yadda yadda yadda.
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